'''OpenGL extension NV.clip_space_w_scaling This module customises the behaviour of the OpenGL.raw.GLES2.NV.clip_space_w_scaling to provide a more Python-friendly API Overview (from the spec) Virtual Reality (VR) applications often involve a post-processing step to apply a "barrel" distortion to the rendered image to correct the "pincushion" distortion introduced by the optics in a VR device. The barrel distorted image has lower resolution along the edges compared to the center. Since the original image is rendered at high resolution, which is uniform across the complete image, a lot of pixels towards the edges do not make it to the final post-processed image. This extension also provides a mechanism to render VR scenes at a non-uniform resolution, in particular a resolution that falls linearly from the center towards the edges. This is achieved by scaling the "w" coordinate of the vertices in the clip space before perspective divide. The clip space "w" coordinate of the vertices may be offset as of a function of "x" and "y" coordinates as follows: w' = w + Ax + By In the intended use case for viewport position scaling, an application should use a set of 4 viewports, one for each of the 4 quadrants of a Cartesian coordinate system. Each viewport is set to the dimension of the image, but is scissored to the quadrant it represents. The application should specify A and B coefficients of the w-scaling equation above, that have the same value, but different signs, for each of the viewports. The signs of A and B should match the signs of X and Y for the quadrant that they represent such that the value of "w'" will always be greater than or equal to the original "w" value for the entire image. Since the offset to "w", (Ax + By), is always positive and increases with the absolute values of "x" and "y", the effective resolution will fall off linearly from the center of the image to its edges. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.NV.clip_space_w_scaling import * from OpenGL.raw.GLES2.NV.clip_space_w_scaling import _EXTENSION_NAME def glInitClipSpaceWScalingNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION