'''OpenGL extension KHR.texture_compression_astc_sliced_3d This module customises the behaviour of the OpenGL.raw.GLES2.KHR.texture_compression_astc_sliced_3d to provide a more Python-friendly API Overview (from the spec) Adaptive Scalable Texture Compression (ASTC) is a new texture compression technology that offers unprecendented flexibility, while producing better or comparable results than existing texture compressions at all bit rates. It includes support for 2D and slice-based 3D textures, with low and high dynamic range, at bitrates from below 1 bit/pixel up to 8 bits/pixel in fine steps. This extension extends the functionality of GL_KHR_texture_compression_astc_ldr to include slice-based 3D textures for textures using the LDR profile in the same way as the HDR profile allows slice-based 3D textures. The official definition of this extension is available here: http://www.opengl.org/registry/specs/KHR/texture_compression_astc_sliced_3d.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.KHR.texture_compression_astc_sliced_3d import * from OpenGL.raw.GLES2.KHR.texture_compression_astc_sliced_3d import _EXTENSION_NAME def glInitTextureCompressionAstcSliced3DKHR(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION