'''OpenGL extension EXT.shader_pixel_local_storage2 This module customises the behaviour of the OpenGL.raw.GLES2.EXT.shader_pixel_local_storage2 to provide a more Python-friendly API Overview (from the spec) This extension builds on EXT_shader_pixel_local_storage by lifting the restriction that pixel local storage is not supported when rendering to multiple draw buffers. Moreover, pixel local storage values are no longer lost when writing to user-defined fragment outputs, and, correspondingly, framebuffer pixel values do not always become undefined when the shader writes to pixel local storage. This extension adds the following capabilities: - support for pixel local storage in combination with multiple user- defined fragment outputs - support for clearing pixel local storage variables - support for multi-word pixel local storage variables The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/shader_pixel_local_storage2.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.EXT.shader_pixel_local_storage2 import * from OpenGL.raw.GLES2.EXT.shader_pixel_local_storage2 import _EXTENSION_NAME def glInitShaderPixelLocalStorage2EXT(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) # INPUT glClearPixelLocalStorageuiEXT.values size not checked against n glClearPixelLocalStorageuiEXT=wrapper.wrapper(glClearPixelLocalStorageuiEXT).setInputArraySize( 'values', None ) ### END AUTOGENERATED SECTION