'''OpenGL extension NV.uniform_buffer_unified_memory This module customises the behaviour of the OpenGL.raw.GL.NV.uniform_buffer_unified_memory to provide a more Python-friendly API Overview (from the spec) This extension provides a mechanism to specify uniform buffers using GPU addresses. Binding uniform buffers is one of the most frequent and expensive operations in many GL applications, due to the cost of chasing pointers and binding objects described in the overview of NV_shader_buffer_load. The intent of this extension is to enable a way for the application to specify uniform buffer state that alleviates the overhead of object binds and driver memory management. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.NV.uniform_buffer_unified_memory import * from OpenGL.raw.GL.NV.uniform_buffer_unified_memory import _EXTENSION_NAME def glInitUniformBufferUnifiedMemoryNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION