'''OpenGL extension NV.fragment_shader_barycentric This module customises the behaviour of the OpenGL.raw.GL.NV.fragment_shader_barycentric to provide a more Python-friendly API Overview (from the spec) This extension advertises OpenGL support for the OpenGL Shading Language (GLSL) extension "NV_fragment_shader_barycentric", which provides fragment shader built-in variables holding barycentric weight vectors that identify the location of the fragment within its primitive. Additionally, the GLSL extension allows fragment the ability to read raw attribute values for each of the vertices of the primitive that produced the fragment. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/fragment_shader_barycentric.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.NV.fragment_shader_barycentric import * from OpenGL.raw.GL.NV.fragment_shader_barycentric import _EXTENSION_NAME def glInitFragmentShaderBarycentricNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION