'''OpenGL extension KHR.texture_compression_astc_hdr This module customises the behaviour of the OpenGL.raw.GL.KHR.texture_compression_astc_hdr to provide a more Python-friendly API Overview (from the spec) Adaptive Scalable Texture Compression (ASTC) is a new texture compression technology that offers unprecendented flexibility, while producing better or comparable results than existing texture compressions at all bit rates. It includes support for 2D and slice-based 3D textures, with low and high dynamic range, at bitrates from below 1 bit/pixel up to 8 bits/pixel in fine steps. The goal of these extensions is to support the full 2D profile of the ASTC texture compression specification, and allow construction of 3D textures from multiple compressed 2D slices. ASTC-compressed textures are handled in OpenGL ES and OpenGL by adding new supported formats to the existing commands for defining and updating compressed textures, and defining the interaction of the ASTC formats with each texture target. The official definition of this extension is available here: http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.KHR.texture_compression_astc_hdr import * from OpenGL.raw.GL.KHR.texture_compression_astc_hdr import _EXTENSION_NAME def glInitTextureCompressionAstcHdrKHR(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION