'''OpenGL extension EXT.post_depth_coverage This module customises the behaviour of the OpenGL.raw.GL.EXT.post_depth_coverage to provide a more Python-friendly API Overview (from the spec) This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. This feature can be enabled with the following layout qualifier in the fragment shader: layout(post_depth_coverage) in; To use this feature, early fragment tests must also be enabled in the fragment shader via: layout(early_fragment_tests) in; The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.EXT.post_depth_coverage import * from OpenGL.raw.GL.EXT.post_depth_coverage import _EXTENSION_NAME def glInitPostDepthCoverageEXT(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION