'''OpenGL extension ARB.texture_buffer_range This module customises the behaviour of the OpenGL.raw.GL.ARB.texture_buffer_range to provide a more Python-friendly API Overview (from the spec) ARB_texture_buffer_object (which was promoted to core in OpenGL 3.1) introduced the ability to attach the data store of a buffer object to a buffer texture and access it from shaders. The extension only allows the entire store of the buffer object to the texture. This extension expands on this and allows a sub-range of the buffer's data store to be attached to a texture. This can be used, for example, to allow multiple buffer textures to be backed by independent sub-ranges of the same buffer object, or for different sub-ranges of a single buffer object to be used for different purposes. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.texture_buffer_range import * from OpenGL.raw.GL.ARB.texture_buffer_range import _EXTENSION_NAME def glInitTextureBufferRangeARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION