'''OpenGL extension ARB.shading_language_packing This module customises the behaviour of the OpenGL.raw.GL.ARB.shading_language_packing to provide a more Python-friendly API Overview (from the spec) This extension provides the GLSL built-in functions to convert a 32-bit unsigned integer holding a pair of 16-bit floating-point values to or from a two-component floating-point vector (vec2). This mechanism allows GLSL shaders to read and write 16-bit floating-point encodings (via 32-bit unsigned integers) without introducing a full set of 16-bit floating-point data types. This extension also adds the GLSL built-in packing functions included in GLSL version 4.00 and the ARB_gpu_shader5 extension which pack and unpack vectors of small fixed-point data types into a larger scalar. By putting these packing functions in this separate extension it allows implementations to provide these functions in hardware that supports them independent of the other ARB_gpu_shader5 features. In addition to the packing functions from ARB_gpu_shader5 this extension also adds the missing [un]packSnorm2x16 for completeness. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.shading_language_packing import * from OpenGL.raw.GL.ARB.shading_language_packing import _EXTENSION_NAME def glInitShadingLanguagePackingARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION