'''OpenGL extension ARB.shader_viewport_layer_array This module customises the behaviour of the OpenGL.raw.GL.ARB.shader_viewport_layer_array to provide a more Python-friendly API Overview (from the spec) The gl_ViewportIndex and gl_Layer built-in variables were introduced by the in OpenGL 4.1. These variables are available in un-extended OpenGL only to the geometry shader. When written in the geometry shader, they cause geometry to be directed to one of an array of several independent viewport rectangles or framebuffer attachment layers, respectively. In order to use any viewport or attachment layer other than zero, a geometry shader must be present. Geometry shaders introduce processing overhead and potential performance issues. The AMD_vertex_shader_layer and AMD_vertex_shader_viewport_index extensions allowed the gl_Layer and gl_ViewportIndex outputs to be written directly from the vertex shader with no geometry shader present. This extension effectively merges the AMD_vertex_shader_layer and AMD_vertex_shader_viewport_index extensions together and extends them further to allow both outputs to be written from tessellation evaluation shaders. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/shader_viewport_layer_array.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.shader_viewport_layer_array import * from OpenGL.raw.GL.ARB.shader_viewport_layer_array import _EXTENSION_NAME def glInitShaderViewportLayerArrayARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION