'''OpenGL extension ARB.fragment_layer_viewport This module customises the behaviour of the OpenGL.raw.GL.ARB.fragment_layer_viewport to provide a more Python-friendly API Overview (from the spec) The geometry shader has the special built-in variables gl_Layer and gl_ViewportIndex that specify which layer and viewport primitives are rendered to. Currently the fragment shader does not know which layer or viewport the fragments are being written to without the application implementing their own interface variables between the geometry and fragment shaders. This extension specifies that the gl_Layer and gl_ViewportIndex built-in variables are also available to the fragment shader so the application doesn't need to implement these manually. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.fragment_layer_viewport import * from OpenGL.raw.GL.ARB.fragment_layer_viewport import _EXTENSION_NAME def glInitFragmentLayerViewportARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION