/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include #include THRUST_NAMESPACE_BEGIN // XXX WAR circular inclusion with this forward declaration template struct binary_function; namespace detail { namespace functional { // XXX WAR circular inclusion with this forward declaration template struct as_actor; // there's no standard assign functional, so roll an ad hoc one here struct assign { using is_transparent = void; _CCCL_EXEC_CHECK_DISABLE template _CCCL_HOST_DEVICE constexpr auto operator()(T1&& t1, T2&& t2) const noexcept(noexcept(THRUST_FWD(t1) = THRUST_FWD(t2))) THRUST_TRAILING_RETURN(decltype(THRUST_FWD(t1) = THRUST_FWD(t2))) { return THRUST_FWD(t1) = THRUST_FWD(t2); } }; template struct assign_result { typedef actor, actor, typename as_actor::type>> type; }; // end assign_result template _CCCL_HOST_DEVICE typename assign_result::type do_assign(const actor& _1, const T& _2) { return compose(transparent_binary_operator(), _1, as_actor::convert(_2)); } // end do_assign() } // namespace functional } // namespace detail THRUST_NAMESPACE_END