/* * Copyright 2008-2020 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // The purpose of this header is to #include the async/scan.h header of the // sequential, host, and device systems. It should be #included in any code // which uses ADL to dispatch async scans. #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header // #include // #define __THRUST_HOST_SYSTEM_ASYNC_SCAN_HEADER <__THRUST_HOST_SYSTEM_ROOT/detail/async/scan.h> // #include __THRUST_HOST_SYSTEM_ASYNC_SCAN_HEADER // #undef __THRUST_HOST_SYSTEM_ASYNC_SCAN_HEADER #define __THRUST_DEVICE_SYSTEM_ASYNC_SCAN_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/detail/async/scan.h> #include __THRUST_DEVICE_SYSTEM_ASYNC_SCAN_HEADER #undef __THRUST_DEVICE_SYSTEM_ASYNC_SCAN_HEADER