/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include // functions to handle memory alignment THRUST_NAMESPACE_BEGIN namespace detail { namespace util { template _CCCL_HOST_DEVICE T* align_up(T* ptr, detail::uintptr_t bytes) { return (T*) (bytes * (((detail::uintptr_t) ptr + (bytes - 1)) / bytes)); } template _CCCL_HOST_DEVICE T* align_down(T* ptr, detail::uintptr_t bytes) { return (T*) (bytes * (detail::uintptr_t(ptr) / bytes)); } template _CCCL_HOST_DEVICE bool is_aligned(T* ptr, detail::uintptr_t bytes = sizeof(T)) { return detail::uintptr_t(ptr) % bytes == 0; } } // end namespace util } // end namespace detail THRUST_NAMESPACE_END