/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include #include THRUST_NAMESPACE_BEGIN namespace detail { namespace functional { template _CCCL_HOST_DEVICE actor>, actor, typename as_actor::type>> operator&(const actor& _1, const T2& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator&() template _CCCL_HOST_DEVICE actor>, typename as_actor::type, actor>> operator&(const T1& _1, const actor& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator&() template _CCCL_HOST_DEVICE actor>, actor, actor>> operator&(const actor& _1, const actor& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator&() template _CCCL_HOST_DEVICE actor>, actor, typename as_actor::type>> operator|(const actor& _1, const T2& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator|() template _CCCL_HOST_DEVICE actor>, typename as_actor::type, actor>> operator|(const T1& _1, const actor& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator|() template _CCCL_HOST_DEVICE actor>, actor, actor>> operator|(const actor& _1, const actor& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator|() template _CCCL_HOST_DEVICE actor>, actor, typename as_actor::type>> operator^(const actor& _1, const T2& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator^() template _CCCL_HOST_DEVICE actor>, typename as_actor::type, actor>> operator^(const T1& _1, const actor& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator^() template _CCCL_HOST_DEVICE actor>, actor, actor>> operator^(const actor& _1, const actor& _2) { return compose(transparent_binary_operator>(), make_actor(_1), make_actor(_2)); } // end operator^() // there's no standard bit_not functional, so roll an ad hoc one here struct bit_not { using is_transparent = void; _CCCL_EXEC_CHECK_DISABLE template _CCCL_HOST_DEVICE constexpr auto operator()(T1&& t1) const noexcept(noexcept(~THRUST_FWD(t1))) THRUST_TRAILING_RETURN(decltype(~THRUST_FWD(t1))) { return ~THRUST_FWD(t1); } }; // end prefix_increment template _CCCL_HOST_DEVICE actor, actor>> _CCCL_HOST_DEVICE operator~(const actor& _1) { return compose(transparent_unary_operator(), _1); } // end operator~() // there's no standard bit_lshift functional, so roll an ad hoc one here struct bit_lshift { using is_transparent = void; _CCCL_EXEC_CHECK_DISABLE template _CCCL_HOST_DEVICE constexpr auto operator()(T1&& t1, T2&& t2) const noexcept(noexcept(THRUST_FWD(t1) << THRUST_FWD(t2))) THRUST_TRAILING_RETURN(decltype(THRUST_FWD(t1) << THRUST_FWD(t2))) { return THRUST_FWD(t1) << THRUST_FWD(t2); } }; template _CCCL_HOST_DEVICE actor, actor, typename as_actor::type>> operator<<(const actor& _1, const T2& _2) { return compose(transparent_binary_operator(), make_actor(_1), make_actor(_2)); } // end operator<<() template _CCCL_HOST_DEVICE actor, typename as_actor::type, actor>> operator<<(const T1& _1, const actor& _2) { return compose(transparent_binary_operator(), make_actor(_1), make_actor(_2)); } // end operator<<() template _CCCL_HOST_DEVICE actor, actor, actor>> operator<<(const actor& _1, const actor& _2) { return compose(transparent_binary_operator(), make_actor(_1), make_actor(_2)); } // end operator<<() // there's no standard bit_rshift functional, so roll an ad hoc one here struct bit_rshift { using is_transparent = void; _CCCL_EXEC_CHECK_DISABLE template _CCCL_HOST_DEVICE constexpr auto operator()(T1& t1, T2&& t2) const noexcept(noexcept(THRUST_FWD(t1) >> THRUST_FWD(t2))) THRUST_TRAILING_RETURN(decltype(THRUST_FWD(t1) >> THRUST_FWD(t2))) { return THRUST_FWD(t1) >> THRUST_FWD(t2); } }; template _CCCL_HOST_DEVICE actor, actor, typename as_actor::type>> operator>>(const actor& _1, const T2& _2) { return compose(transparent_binary_operator(), make_actor(_1), make_actor(_2)); } // end operator>>() template _CCCL_HOST_DEVICE actor, typename as_actor::type, actor>> operator>>(const T1& _1, const actor& _2) { return compose(transparent_binary_operator(), make_actor(_1), make_actor(_2)); } // end operator>>() template _CCCL_HOST_DEVICE actor, actor, actor>> operator>>(const actor& _1, const actor& _2) { return compose(transparent_binary_operator(), make_actor(_1), make_actor(_2)); } // end operator>>() } // namespace functional } // namespace detail THRUST_NAMESPACE_END