//===----------------------------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. // //===----------------------------------------------------------------------===// #ifndef _LIBCUDACXX___ALGORITHM_IS_HEAP_H #define _LIBCUDACXX___ALGORITHM_IS_HEAP_H #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include #include _LIBCUDACXX_BEGIN_NAMESPACE_STD template _CCCL_NODISCARD inline _LIBCUDACXX_INLINE_VISIBILITY _CCCL_CONSTEXPR_CXX14 bool is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { return _CUDA_VSTD::__is_heap_until(__first, __last, static_cast<__comp_ref_type<_Compare>>(__comp)) == __last; } template _CCCL_NODISCARD inline _LIBCUDACXX_INLINE_VISIBILITY _CCCL_CONSTEXPR_CXX14 bool is_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { return _CUDA_VSTD::is_heap(__first, __last, __less{}); } _LIBCUDACXX_END_NAMESPACE_STD #endif // _LIBCUDACXX___ALGORITHM_IS_HEAP_H